![]() Take the time to switch gears if your opponent catches you, and go back to careful dodging, grabbing, and tilts. You come at your opponent until they can counterattack. Once you get the ball rolling, you don’t stop. Something else to keep in mind is: DK is all about momentum. Once you build some damage up, around 30%, is when you really want to utilize DK’s down and up throw, since his aerial game can truly come out and allow you to juggle, since the opponent’s damage is high enough to start. Donkey Kong is fairly agile with his b-air, n-air, and tilts, which allow him to rack up damage quickly, and use attacks that don’t have as much recovery frames. To do this, dash, stop running, tilt the control stick the opposite direction immediately, jump, and attack). Donkey Kong is a poke and punish kind of character, where you dish out small hits of damage utilizing his tilts, and especially utilizing his n-air and b-air (reverse aerial rush it. No other character in the game reminds me more of Ryu of the Street Fighter series, than Donkey Kong. If you want to really lay the Smackdown with the DK, you’ve gotta understand what Donkey Kong’s style is! With that brings the question: What is his style? Many players to recklessly approach with Donkey Kong, mainly utilizing his dash attack to setup up any form of an aerial game. ![]() An effective Donkey Kong, is a sly Donkey Kong. Here is the first definitive DK guide out there~ I’ve been picking up Dankey Kang recently, and I’ve learned some things that I thought I’d share in guide form.
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